Hisuian Decidueye Anthro,
Playing Legends, Had an Idea. Also f*ck the Voltorb fight.
Mega Man Mermaid May (Man that's a Mouth full) , Fairy Leviathan's' Boss form isn't very mermaid like so I fused elements of Splashwoman's design to get this hybrid. #megamanzero #mermay2022
"Life is a unknown journey, with endless possible paths. Some can see the stops ahead better than others, and others don't have to care at all."
More ProtonJon Stuff, this time for his Blaster Master Zero LP.
I believe that both we the audience & the in universe Planeswalkers don't really know the true existent of magic or the lay lines that run through every Plane, so every Planeswalker will have there own theory's & names for mana, and where it comes from, its just that we were introduced through Alpha so we stick to what we know.
Personally I see it as all the potential energy of a location that could be collected/used in one amount of time/turn, Planes have the light & warmth of the sun and the growth fields of grains, grasses or other such that don't fall into Green's domain.
Islands have the flow of the water the pulling of the current from the moon & the creatures that swim within it.
Swamps have the decay fueling the growth of other plants or whatever dwells there.
Red... Yes the volcanos speak for themselves but also landslides & the movement of tectonic plates,
And Green's forests and the color's ability to grow out of control with the highest ramp of the colors should speak it for itself. (As well as Green's ability to produce mana of other colors)
It's the non-colored that are more interesting, they are cities, ruins or lands where not even the dead dwell (Bazaar of Baghdad, Scorched Ruins & Field of the Dead)... Or places so obscure that not even the colors have defined those places (Sheltered Valley, Winding Canyons & Rath's Edge) can produce mana that is ether so mixed together that cannot be separated into it's individual colors, or create a new type of mana.
With the Izzet mapping the multiverse threw the Omenpaths, I would like a character interviewing others plane by plane, each native explaining how they see each of the basic lands & what makes them so.
Is the land itself necessary, or just the Idea of the land? We have scene great & terrible things along our journey through the Blind Enteritis, so is there a land of pure blue mana? Mabey, but it would be so perfect that it would destroy us if we ever try and tap into it.. But Tolarian Academy is dame close, no wonder it keeps getting attacked.
Snow Permanents, first introduced in Ice age with Snow Lands but Snow Creatures & Enchantments in Cold Snap, are a unusual type of super type. Snow Permanents care about there own special type of mana, usually designated with the {S}, it is not a mana type on its own but can only be generated by Snow Lands. For most of its life it has been only used for activation of abilities, as having cards that required Snow Mana as a casting cost and not having any in a draft would suck, but as per usual in Modern Horizens they experimented having two cards that have Snow Mana as there costs, those being Arcum's Astrolabe & Icehide Golem.
This is interesting due to it implying that it is a mana type on its own that requires very specific circumstances to use in creation/summoning of artifacts. The two other 2/2 Artifact Creatures that require 1 Mana are "Reinforced Ronin" while having hast must go back to the hand at the end of your turn, and "Thraben Gargoyle" has Defender that has a high transform cost.
I wonder if that Snow Mana is so obscure among the Plains & so hard to work with that unless you are a true expert that its nearly impossible to work with. That the Mana it's self is so slow & ridged that most magic users carve away the 'Snow' aspect of it to get to the mana they are use to working with underneath, but that if you have the patience that you can create something form the 'Other'. The Existence of the variety of Snow Permanents implies by its timeline that anything can become/be shaped into a Snow card, with Lands being the first to change as they do with the seasons, then the Creatures & the Enchantments they use follow as they adapt to the new environment, then after a time people adapt so now Instant & Sorceries are also now snow as they cold is something to be wielded, and finally Artifacts as one truly understands how Snow Mana works.
But I have to wonder if there is a way to cheat the system, that a thought came to me when panning threw my collection, could snow have hybrid mana? What brought this on was Shadowmore's "Advice from the Fae" & the rest of the Monocolor hybrid cycle, That if you don't have the right colors of mana that you can pump in more mana to make up for that. That forcing a Snow Perinates to be created but causing it to become excused/come out wrong, such as a Artifact that enters the Battlefield tapped unless you payed snow mana to cast it, or Instants that cannot be cast at instant speed or are less powerful unless you pay snow mana for them.
Still missing Snow Enchantment creatures WOTC….
This card is a Colorshifted/planeshifted version of "Kormus Bell" printed first all the way back in Alpha. Bell Angles also known as Guardian Bells, Biker Bells or Gremlin Bells are little knick-knacks usually sold at little christen gift-shops. It is an Angle Construct to imply that unlike other Artifact Angles which were created by the plane itself, that it was man made. Hence Kormus', As in it was ether made by or popularized by him. Wanted to give it flavor text, but unsure of what one to use.
A new year for ramblings, new year for BS ideas. This time being Magic the Gathering, Magic is a complex game and only getting more with power creep in order to sell products, with this need to make money they have to plat it safe and won't experiment in how mechanics work. This is where we step in and create possibilities that they are too much of a cowered to do/revisit, this time ramping equipment.
Inspired by Future Sight's "Second Wind" & "Flowstone Embrace" Future Sight being the 'Stuff we may do in the future' set was made up of one-off mechanics in order to invoke a "Welcome to the World of Tomorrow" feeling. Some were successful and we have scene some cards after the set, but others they have admitted they they can never do again, 'Second Wind' being one of them for how confused players were with it. It is a Aura Enchantment that taps to tap or untap the Enchanted creature, no the Enchanted creature does not tap to do this effect the Aura itself does. When you put it like that it makes sense, but with the literal rest of the cards having static effects or the 'Enchanted creature has "Tap to -"' in the mist of a game is confusing. So I want to add to that more, this being Equipment that are also Mana Rocks.
What do I mean by this, I mean what I mean, that being Equipment like your various "Bone Saws" & "Swords of Fire and Ice" combined with ramping artifacts that tap for Mana such as "Marble Diamond" or "Drake-Skull Cameo".
Some of the advantages of this: would being able to have smaller sets with a good amount of ramp & complexity needed to make a satisfying experience, as well as to give equipment more slots in a set without making the play experience less desirable/bogged-down by not being able to use/equip it to creatures and take up valuable space in a deck (For Draft & Limited formats)
Down sides will be: Having to make it's Casting Cost being a minimum of 3 mana without the equip cost, or 4 mana or higher depending on the Effect of the Equipment being higher powered. People not understanding that you could tap the equipment while equipped to add mana. I don't think a dule colored rock can exist needing to be a base 4 with a equip cost of at least 3 in order to not overshadow/power creep the the 'Clue stone' cycle.
(Tangent; Dammit WotC you print the mana rocks in every commander product you make, reprint the Cluestones to update them to have the 'Clue' subtype. I want my 'Graf Mole' synergy!)
So while I do think they can work, they wont be made anytime soon due to the abundance of other already existing Mana Stones.
Rising of the Shield Hero's Raphtalia in a alternative clothing/swimsuit, Haven't done characters for a while and it shows'. Use to be a fan of the Manga, fell off around the time of the Giant turtle fight as I was no longer invested.
"Nothing like a night time stroll to get that blood pumping, isn't that right ~ ?"
Ameiko is easily influenced by the worst people ~
Ok, here’s the rest of the Individual shots & the side by side for my take on Ohakdamon. I need to work on the amount of “Scratches” to not over do them but its really the first time if done this style so I’m still learning.